Getting the first hit was meant to be “random” to runescape players. However it is not …let me explain.
When you log in to Runescape, your character is assigned a personal identification number (or “PID”). This number can range anywhere from 1 to 2000. You can think of it as a “luck factor” or even a “priority number”. The lower that number is, the “luckier” and more prioritized you become.
So your PID, or “luck factor” as I like to call it, is implicated with many things. For instance, when clicking on a balloon in the party room at the same time as somebody else, the game engine will give priority to the player with the lowest PID. Another example would be when a player casts the telekenetic grab spell, say on wines of zammorack, in same time as another player. The player with the lowest PID will always get it – even if you see that the motion of casting the spell appears to be in same time. Your PID, or priority/luck factor level will tell the game engine to give you the wine. So whichever player is having the lowest PID WILL get the wine. This concept is applied in many areas of the game, including player-killing in the wilderness, dueling/staking and more.
When you start a duel and the screen displays the [3-2-1-go] before the fight, it will not matter how fast you will have spam clicked your opponent. Simply, the one with the lowest PID will get the first hit, and usually the overall highest hits as well.
So before a stake, If you know that your player identification number is lower than that of your opponent, you will get a guaranteed first hit and an improved chance to win the fight. In Runescape 2, unlike runescape classic, you cannot see the exact PID number (In RSC, you could look at Java source code).
So you can only know if your PID is higher or lower than your opponen'ts (but that's well enough to get a first hit anyway). So here are two tricks that are easy to do and that WORK.
Trick #1 Ask your opponent to follow you - tell him you're going to a place with less lag. Now as he follows you, observe the way he follows you. If he trails behind, the he's got a higher PID than you, and hence you should get the first hit. If he follows you up tight, he will be the one to get the first hit. Observe in the vid below;
Before heading towards the duel arena, you can test out your PID with a friend. If yours is too high, then log out and back in. If you then get a lower PID than your friend, have him log out and back in till he can beat you again. Repeat untill you feel you have a good enough PID.
Method #2 You can also simply duel with your friend for fun and have him log back and in and yourself aswell untill you feel you have a good PID. You may also verify this by doing telekenetic grab over an object with your friend and see who gets it first though the easiest method would be the first one. Just thought about giving you options.
Theories and observations;
Me and you are not the engineers who made the game engine but the best we can do is to support each other with theories and experiences to perfect ourselves. Please add your own observations in the comments section so we can better master this PID system. Here are two of mine;#1 PID seems to change after about 30 minutes and 2 hours of being logged on
#2 When fighting against an opponent in a duel several times in a row, the first hit is sometimes alternated between one another. HOWEVER, I have felt that even if you have the higher PID and by a rare occasion you hit second, you still seem to get the stronger(luckier) hits and usually catch up really well.
#3 I have felt at times that after logging on, your PID will usually improve after a little time spent logged on and not go down. (Still a theory by all means).
If you have any observations or theories of your own, please leave them in the comments section. Now good luck on making money staking with your new trick. Some people already rely on this and gained millions with this trick. Please come here to report back your wins! Now that's it for today guys, I'm out!
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5 comments:
This actually makes sense in a database sense, since a higher number will be iterated earlyer. Additionally, the active characters are probably stored numerical (first come first serve basis) in an array.
Never really thought of this, but now you bring it up, it makes perfect sense :-)
Thank you for this guide, ive never thought of this but now the first hit shall always be mine!
Hey, do you think PID also contributes to exp/hr when it comes to training a skill?
it would contribute to xp/per hour if u lke tryed to outhit bots or w/e
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