Hey guys, short post today to tell you that I have found some pretty neat runescape classic calculators! Enjoy the great find!
Combat and Max hit Calculator - These are combat level planners/calculator as well as a melee max hit calculator (for runescape classic of course). I've been testing them a little and have found them to be pretty accurate. Use the combat calculator in order to plan your staker's ideal level and whatnot.
Skill Planners and other Calculators - This is for all you skillers out there... some boring skill calculators for the likes of fishing, woodcutting, magic also, etc...
Well hope that you make good use of them. If you are aware of any other runescape classic calculators of any sort, drop me a note in comments and I will add them on this page, cheers!
Saturday, November 28, 2009
Thursday, November 26, 2009
Rs Classic to open every 6 months!
Great news today for all classic players - Runescape Classic will open and close every 6 months! Forever possibly! This is great great grrrr88eat news my friends, the rs classic community will ever get bigger. Jagex has confirmed that it will close all registrations during 6 months time, and at the end of those 6th months, registration will open again - given the fact that you are a subscribing member.
Do not forget however, that you also need to log into your classic character every 6 months, or it will be deleted!
Furthermore, they have reduced the worlds to only two worlds; one for veteran players that have played classic before the re-release and another world for everyone else (veteran players can access both). While the worlds might be a little crowded, on the other hand there will be more people to watch out and report botters and such. Hope you all enjoyed this update too, have a cold one!
Source: http://services.runescape.com/m=news/newsitem.ws?id=2453
Do not forget however, that you also need to log into your classic character every 6 months, or it will be deleted!
Furthermore, they have reduced the worlds to only two worlds; one for veteran players that have played classic before the re-release and another world for everyone else (veteran players can access both). While the worlds might be a little crowded, on the other hand there will be more people to watch out and report botters and such. Hope you all enjoyed this update too, have a cold one!
Source: http://services.runescape.com/m=news/newsitem.ws?id=2453
Labels:
News,
RSC,
Runescape Classic,
Update
Saturday, November 21, 2009
Runescape Classic Pure account making Guide
With the re-opening of runescape classic, many new rsc players including myself have come to enjoy the game and start building up our accounts. I have searched for a runescape classic pure/account making guide but have not found one - so I decided making one for the runescape classic community. After having interviewed many rsc pkers and pures as well as doing some extensive searching on the web and simultaneously testing the knowledge myself, I have come up with a starter's guide to runescape classic pure and staker account making guide. Note; as more people start leaving comments and tips, it will be updated and more rsc guides will be made.
* Some people complain about the graphics in rsc, and because of this, refuse to play the game. In my opinion, the graphics and gameplay in runescape classic have their own little charm. I have myself come to enjoy runescape classic much more than runescape hd - and I suggest you give it a try while you still can.
The Goals of making a Pure or Staker in Runescape Classic
Player versus player fighting is for a lot of people one of the most enjoyable parts of the game. Making a pure, tanker, or any sort of strategically trained account in order to be a more competitive wilderness pker (player killer) or staker/dueler is a wise decision to take.
A good goal for any pker or staker - or both - would be to become so good in what they're doing (pking/staking) that they would make enough money to no longer have to rely on other boring money making methods, and instead, keep their favorite habbit self-sustainable. Keep in mind that food, armor, runes, arrows, potions, etc, can become very expensive - especially if you're not productive enough to get a return on your investment. Remaining profitable is a constant challenge and is not easy to achieve - but if you play your cards right, you might just become the next rich staker/wilderness pker, so read on.
The different types of accounts and stats to get
There are multiple types of account setups to go for, some of them are; A tank dueler, mage with defense, mage with 1 defense, mage/melee hybrid, range melee hybrid, and 1 defence melee pure. I will attempt to cover all of these but focus more on melee pures, since they are convenient to make, and can be played with success both in the wilderness and in duelling.
The Different types of 1 defense pures meleers
The main purpose of remaining at 1 defense is to minimize one's combat level while trying to achieve high offensive stats capable of serious damage. The motto of a 1 defense pure is that "the best defense is the attack!" - and it holds true in some cases. Here are different setups with 1 defense
1 defense 1 defense
1 magic 1 magic
1 prayer 4/13/31/34 prayer
99 strength (or highest) 99 strength (or highest)
This type of pure trains and fights with a r2h which is pretty accurate. The one with 1 prayer can have better opportunities when staking/duelling, for instance if the "no prayer" box is checked and his opponent does have prayer, then he starts with an advantage. At higher levels however (75 strength +) prayer will come in useful in the wilderness, so it will be your decision whether to get or not depending if you like to stake more or go player-killing.
Dragon Longsword Pure
60 attack
1 defense
1 magic
1-4-13-31-34 prayer
99 strength (or highest)
The dragon longsword is the best weapon available for 1 defense pures - although statistically it does not look much stronger than the r2h. The 20 extra attack levels cost aproximately 5 combat levels and could be good for staking by making you hit more often on armor. Training strenght would be a little easier when compared to a r2h pure, and would hit more easily through defense. Getting prayer is up to you depending if you like staking or pking more.
Lower attack pures
1/5/10/20/30 attack
1 defense
1 magic (or mid-high magic)
1 prayer
low or high strength
While these are not designed for player-killing in the wilderness, they are pures in the making. I have found that a lot of players like to postpone their training to try their luck in lower level duelling. If you are one of them, then watch out for "defence noobs" disguised in iron armor. If lower level staking works out good, but if not then move on. Also note that 8 magic levels costs only 1 combat level, and thus mages are very strong at lower levels. The problem though is that most stakers check the "no magic"option.
The notion of "wined" Pures
The terms "wined pure" and "wined attack" are used to describe the instance when attack has been trained on dummies with the use of wine or beer, and no hp xp has been gained. In runescape classic, dummies give 5 attack xp per hit, and you may use them so long as your current attack is 7 or lower - use wine and beers to lower it. Training attack this way is popular amongst pkers because some do not want to gain combat levels from hitpoints.
How to remain 1 defense in Runescape Classic
By default, each and every time when you log into runescape classic the "controlled" attack function is set by default. If you want to remain at level 1 defense, you cannot use the defensive or controlled attack mode (they both give defense xp). Unlike rs hd, you cannot change your attack style anytime, you can only change that when engaged in combat. Furthermore, you only receive xp after you have killed a monster-npc.
So if you log on and want to train strength while keeping defense at 1, you would attack something and then quickly click on the aggressive option before you manage to kill the monster you were attacking. When you kill the thing that you were attacking, you will receive the xp depending to what the last option was selected - so for example if you logged on, clicked and attacked a lesser demon, changed the "controlled" attack option style to "aggressive" and then the lesser demon died, you would receive strength xp at that same moment. (If you still don;t understand, let me know and I will attempt to re-explain it in other words)
Furthermore, here are some important tips to not get that accidental 2 defense
Underground Pass ; gives 3k attack experience, and gives the klank gauntlets which are a must for any serious player. They give 2 weapon power, aswell as a little attack and defense bonus.
Other types of stakers or pkers you can make (with or without 1 defense)
I think that making a 1 defense pure melee pure would be the best of both worlds, because it can be a good player killer and staker in same time - while if you make a dueller with high defense you won't be a very good pker, and will probably get bored from duelling. Here are some ideas of accounts
1 Defense Pure with 40 attack and high magic;
High magic and high strength combined with 1 defense would probably be a deadly combination in the wilderness since one would be able to attack with those two powers in same time, causing double the damage. In duelling this account could either not be that good - probably because many people would not want to stake with the magic option on - but on the other side it would be interesting to see the fights against mage tankers, or yet again higher leveled meleers that would accept to fight with magic on. Making an account like this is definitely worth a consideration - even if I have not yet seen anyone else with these stats (1 def, high strength and mage)
Melee Tankers
These are usually built with duelling in mind. They have higher defense and attack with lower strenght. They have only one goal in mind; to win a stake. Take them to the wilderness and you will find it hard to get any kill.
Mage Tankers
Mage tankers can be pretty common at lower levels (lvl 5-30). They usually have a very high magic level and also a considerable defence level. They are especially strong at low levels since 8 magic levels account for only 1 combat level.
All round, impure, or "mains"
I suggest you do not make an account with all round stats, you should build it strategically. Before starting a quest, look at the rewards in advance on quest guides and make sure you are not getting xp that you don't want; ex. def, prayer or magic xp.
A note on Duelling/Staking
Staking is not only about the stats. It is also about having a good "poker face". If you have 20 defence, then walk around dressed in full iron. If you are a melee pure, you might want to wear mage stuff to look like you are "impure". If you have 40 attack and 10 strenght, you might want to wield a black two handed sword for instance, and then switch it for your rune one when the duel has started. A picture is worth a thousand words, and misleading your opponents is a good way to win stakes.
Well I hope that you enjoyed this guide, It was intended to be a brief guide for newcommers to runescape classic. Feel free to post your comments, opinions, and tips as it will be added to the guide. Stay tuned for more Runescape Classic guides in the future!
* Some people complain about the graphics in rsc, and because of this, refuse to play the game. In my opinion, the graphics and gameplay in runescape classic have their own little charm. I have myself come to enjoy runescape classic much more than runescape hd - and I suggest you give it a try while you still can.
The Goals of making a Pure or Staker in Runescape Classic
Player versus player fighting is for a lot of people one of the most enjoyable parts of the game. Making a pure, tanker, or any sort of strategically trained account in order to be a more competitive wilderness pker (player killer) or staker/dueler is a wise decision to take.
A good goal for any pker or staker - or both - would be to become so good in what they're doing (pking/staking) that they would make enough money to no longer have to rely on other boring money making methods, and instead, keep their favorite habbit self-sustainable. Keep in mind that food, armor, runes, arrows, potions, etc, can become very expensive - especially if you're not productive enough to get a return on your investment. Remaining profitable is a constant challenge and is not easy to achieve - but if you play your cards right, you might just become the next rich staker/wilderness pker, so read on.
The different types of accounts and stats to get
There are multiple types of account setups to go for, some of them are; A tank dueler, mage with defense, mage with 1 defense, mage/melee hybrid, range melee hybrid, and 1 defence melee pure. I will attempt to cover all of these but focus more on melee pures, since they are convenient to make, and can be played with success both in the wilderness and in duelling.
The Different types of 1 defense pures meleers
The main purpose of remaining at 1 defense is to minimize one's combat level while trying to achieve high offensive stats capable of serious damage. The motto of a 1 defense pure is that "the best defense is the attack!" - and it holds true in some cases. Here are different setups with 1 defense
Rune 2h pure Rune 2h pure with prayer
40 attack 40 attack1 defense 1 defense
1 magic 1 magic
1 prayer 4/13/31/34 prayer
99 strength (or highest) 99 strength (or highest)
This type of pure trains and fights with a r2h which is pretty accurate. The one with 1 prayer can have better opportunities when staking/duelling, for instance if the "no prayer" box is checked and his opponent does have prayer, then he starts with an advantage. At higher levels however (75 strength +) prayer will come in useful in the wilderness, so it will be your decision whether to get or not depending if you like to stake more or go player-killing.
Dragon Longsword Pure
60 attack
1 defense
1 magic
1-4-13-31-34 prayer
99 strength (or highest)
The dragon longsword is the best weapon available for 1 defense pures - although statistically it does not look much stronger than the r2h. The 20 extra attack levels cost aproximately 5 combat levels and could be good for staking by making you hit more often on armor. Training strenght would be a little easier when compared to a r2h pure, and would hit more easily through defense. Getting prayer is up to you depending if you like staking or pking more.
Lower attack pures
1/5/10/20/30 attack
1 defense
1 magic (or mid-high magic)
1 prayer
low or high strength
While these are not designed for player-killing in the wilderness, they are pures in the making. I have found that a lot of players like to postpone their training to try their luck in lower level duelling. If you are one of them, then watch out for "defence noobs" disguised in iron armor. If lower level staking works out good, but if not then move on. Also note that 8 magic levels costs only 1 combat level, and thus mages are very strong at lower levels. The problem though is that most stakers check the "no magic"option.
The notion of "wined" Pures
The terms "wined pure" and "wined attack" are used to describe the instance when attack has been trained on dummies with the use of wine or beer, and no hp xp has been gained. In runescape classic, dummies give 5 attack xp per hit, and you may use them so long as your current attack is 7 or lower - use wine and beers to lower it. Training attack this way is popular amongst pkers because some do not want to gain combat levels from hitpoints.
How to remain 1 defense in Runescape Classic
By default, each and every time when you log into runescape classic the "controlled" attack function is set by default. If you want to remain at level 1 defense, you cannot use the defensive or controlled attack mode (they both give defense xp). Unlike rs hd, you cannot change your attack style anytime, you can only change that when engaged in combat. Furthermore, you only receive xp after you have killed a monster-npc.
So if you log on and want to train strength while keeping defense at 1, you would attack something and then quickly click on the aggressive option before you manage to kill the monster you were attacking. When you kill the thing that you were attacking, you will receive the xp depending to what the last option was selected - so for example if you logged on, clicked and attacked a lesser demon, changed the "controlled" attack option style to "aggressive" and then the lesser demon died, you would receive strength xp at that same moment. (If you still don;t understand, let me know and I will attempt to re-explain it in other words)
Furthermore, here are some important tips to not get that accidental 2 defense
- Attack things that you cannot kill in 1 hit; if your max hit is a 5, then attack npc's with higher than 5 hp. If you happen to kill something with the first hit (a chicken let's say), you WON'T have time to switch attack styles and will receive xp from the controlled style. So after logging in, remember to never attack things that you can kill within 1 hit.
- When logging in and before attacking something, remove your weapon, amulet and any strength boosting (weapon power) object. This way you will hit lower and less accurately at first, thus giving you more time to switch to aggressive.
- Also, if you are still scared and want to take even extra steps, then you can first wait to get to 100% fatigue (can be achieved by skilling). When reaching 100% fatigue, you will no longer gain any xp from anything and will then be able to freely fight with any attack option you wish.
Underground Pass ; gives 3k attack experience, and gives the klank gauntlets which are a must for any serious player. They give 2 weapon power, aswell as a little attack and defense bonus.
Other types of stakers or pkers you can make (with or without 1 defense)
I think that making a 1 defense pure melee pure would be the best of both worlds, because it can be a good player killer and staker in same time - while if you make a dueller with high defense you won't be a very good pker, and will probably get bored from duelling. Here are some ideas of accounts
1 Defense Pure with 40 attack and high magic;
High magic and high strength combined with 1 defense would probably be a deadly combination in the wilderness since one would be able to attack with those two powers in same time, causing double the damage. In duelling this account could either not be that good - probably because many people would not want to stake with the magic option on - but on the other side it would be interesting to see the fights against mage tankers, or yet again higher leveled meleers that would accept to fight with magic on. Making an account like this is definitely worth a consideration - even if I have not yet seen anyone else with these stats (1 def, high strength and mage)
Melee Tankers
These are usually built with duelling in mind. They have higher defense and attack with lower strenght. They have only one goal in mind; to win a stake. Take them to the wilderness and you will find it hard to get any kill.
Mage Tankers
Mage tankers can be pretty common at lower levels (lvl 5-30). They usually have a very high magic level and also a considerable defence level. They are especially strong at low levels since 8 magic levels account for only 1 combat level.
All round, impure, or "mains"
I suggest you do not make an account with all round stats, you should build it strategically. Before starting a quest, look at the rewards in advance on quest guides and make sure you are not getting xp that you don't want; ex. def, prayer or magic xp.
A note on Duelling/Staking
Staking is not only about the stats. It is also about having a good "poker face". If you have 20 defence, then walk around dressed in full iron. If you are a melee pure, you might want to wear mage stuff to look like you are "impure". If you have 40 attack and 10 strenght, you might want to wield a black two handed sword for instance, and then switch it for your rune one when the duel has started. A picture is worth a thousand words, and misleading your opponents is a good way to win stakes.
Well I hope that you enjoyed this guide, It was intended to be a brief guide for newcommers to runescape classic. Feel free to post your comments, opinions, and tips as it will be added to the guide. Stay tuned for more Runescape Classic guides in the future!
Labels:
Melee,
Pure,
Runescape Classic
Runescape Classic Home
RuneScape Classic (sometimes reffered as RSC, RS1 or RS Classic), was publicly released on 4 January 2001, and is the first version of RuneScape. It was replaced on 29 March 2004, with what was then known as RuneScape 2, now commonly called RuneScape. On November 11, 2009, Classic was reopened to RuneScape Members. Any member's account that would sign up in the two week period after the reopening would have future access to Runescape Classic after the deadline.
To this day, many players have returned to RSC, and is for many people much more enjoyable than runescape hd. This is because the original classic game has remained unchanged, while in runescape hd, some of the most fun aspects of the game have been hampered in an effort to eliminate real world trading.
This page will be updated with guides and articles pertaining to the good old' classic game.
To this day, many players have returned to RSC, and is for many people much more enjoyable than runescape hd. This is because the original classic game has remained unchanged, while in runescape hd, some of the most fun aspects of the game have been hampered in an effort to eliminate real world trading.
This page will be updated with guides and articles pertaining to the good old' classic game.
Labels:
RSC,
Runescape Classic
Tuesday, November 17, 2009
New Magic Spells Introduced on the p2p version of Runescape
Jagex has today introduced new magic spells on the member's worlds (p2p version of Runescape). They are 4 high level spells, available on the "regular" or what they call "modern" spell book.
Wind Surge - 81 magic required - 75 basic magic xp - 22 damage
Water Surge - 85 magic required - 80 basic magic xp - 24 damage
Earth Surge - 90 magic required - 85 basic magic xp - 26 damage
Fire Surge - 95 magic required - 90 basic magic xp - 28 damage
I think that this is great news for mages and hybrids pkers alike, especially for those who do not like the "ancients" spellbook. Now I'd say that the regular spellbook is fairly complete for p2players. It contains useful "stopping" spells like snare and entangle, the handy teleblock spell and now some very convenient high damaging spells.
While the 3 arena spells were also good and powerful, they are not convenient for hybrids, or pkers/pures with several attacking styles.
Furthermore, they also updated how magic potions would work, so that when you drink some, it will raise your maximum hit. Also, changed how runecrafting works, so one would get a little more runes when runecrafting. This should be excellent for f2p players as magic will be more affordable for them. How do you like this update? And stay tuned - a new breakthrough magic guide will be released soon!
Source: http://services.runescape.com/m=news/newsitem.ws?id=2437
Wind Surge - 81 magic required - 75 basic magic xp - 22 damage
Water Surge - 85 magic required - 80 basic magic xp - 24 damage
Earth Surge - 90 magic required - 85 basic magic xp - 26 damage
Fire Surge - 95 magic required - 90 basic magic xp - 28 damage
I think that this is great news for mages and hybrids pkers alike, especially for those who do not like the "ancients" spellbook. Now I'd say that the regular spellbook is fairly complete for p2players. It contains useful "stopping" spells like snare and entangle, the handy teleblock spell and now some very convenient high damaging spells.
While the 3 arena spells were also good and powerful, they are not convenient for hybrids, or pkers/pures with several attacking styles.
Furthermore, they also updated how magic potions would work, so that when you drink some, it will raise your maximum hit. Also, changed how runecrafting works, so one would get a little more runes when runecrafting. This should be excellent for f2p players as magic will be more affordable for them. How do you like this update? And stay tuned - a new breakthrough magic guide will be released soon!
Source: http://services.runescape.com/m=news/newsitem.ws?id=2437
Labels:
Magic Spells,
Runescape,
Update
Thursday, November 12, 2009
Runescape Classic Temporarily Re-opens!!
W0W It is Official!!! - Runescape Classic has now been temporarily reopened for a two week period for subscribing RuneScape members! If players access RSC (Runescape classic) during the two-week period (with their username and password), they will have the privilege to continue playing Classic AFTER the period is over!
This is possibly the best update of the year. Remember that there are many players that are unhappy about the wilderness/pvp changes and nerfing of drops in the modern version of Runescape. On the other hand, the pvp aspects of runescape classic have remained as they were - when you kill someone you get what that player had! This aspect alone could bring in a lot of more players.
For myself I have happily joined RSC with my members account, and things seem really great. Here are some of the main differences between the two versions of the gam;
Runescape Classic: No grand exchange, The old combat system where you would fight for "three rounds", trading is somewhat harder, money is harder to make in classic and gold is much more valuable. There are no trading limits either. The whole game, including the wilderness seems to be based more on 1vs1 fighting rather than multi fighting which I also like. One can also duel someone anywhere in the game except falador - you see the "duel" option in the same line where you see "trade" and "follow" options. Note that one account's stats in runescape2 are not transferable to runescape classic, meaning that you have to start over with level 3. Other than that, you might get a little shocked to see the difference in graphics, but I already got used to it and love it - especially when gp is more valuable and best of all, when the good old wilderness there.
Some final tips before starting; you might want to make a pure of some sort - remember that you can only have one account on classic if you started out, and you won't be able to make another one before jagex re-opens runescape classic (which might take some time) unless you pay more subscriptions to start new accounts within the two week period. So making a runescape classic pure might be fun, and perhaps you should consider it if you plan to be active in the wilderness.
Mark Gerhard (Mod MMG) has stated at an earlier date that a new server of RSC could be brought back for all players to enjoy, but the time for this is unknown, and could take a while. So I strongly suggest for existing members that you log in to Runescape Classic within that two-week period (until november 25th 2009) to secure your RSC account, while non-subscribers should consider getting a subscription just for that month in order to secure you account - as you never know WHEN or even IF Runescape Classic will once again be available for all to enjoy. Have a good one!
Source - http://services.runescape.com/m=news/newsitem.ws?id=2376
This is possibly the best update of the year. Remember that there are many players that are unhappy about the wilderness/pvp changes and nerfing of drops in the modern version of Runescape. On the other hand, the pvp aspects of runescape classic have remained as they were - when you kill someone you get what that player had! This aspect alone could bring in a lot of more players.
For myself I have happily joined RSC with my members account, and things seem really great. Here are some of the main differences between the two versions of the gam;
Runescape Classic: No grand exchange, The old combat system where you would fight for "three rounds", trading is somewhat harder, money is harder to make in classic and gold is much more valuable. There are no trading limits either. The whole game, including the wilderness seems to be based more on 1vs1 fighting rather than multi fighting which I also like. One can also duel someone anywhere in the game except falador - you see the "duel" option in the same line where you see "trade" and "follow" options. Note that one account's stats in runescape2 are not transferable to runescape classic, meaning that you have to start over with level 3. Other than that, you might get a little shocked to see the difference in graphics, but I already got used to it and love it - especially when gp is more valuable and best of all, when the good old wilderness there.
Some final tips before starting; you might want to make a pure of some sort - remember that you can only have one account on classic if you started out, and you won't be able to make another one before jagex re-opens runescape classic (which might take some time) unless you pay more subscriptions to start new accounts within the two week period. So making a runescape classic pure might be fun, and perhaps you should consider it if you plan to be active in the wilderness.
Mark Gerhard (Mod MMG) has stated at an earlier date that a new server of RSC could be brought back for all players to enjoy, but the time for this is unknown, and could take a while. So I strongly suggest for existing members that you log in to Runescape Classic within that two-week period (until november 25th 2009) to secure your RSC account, while non-subscribers should consider getting a subscription just for that month in order to secure you account - as you never know WHEN or even IF Runescape Classic will once again be available for all to enjoy. Have a good one!
Source - http://services.runescape.com/m=news/newsitem.ws?id=2376
Labels:
Classic,
RSC,
Runescape Classic