Monday, April 19, 2010

Dungeoneering Weapon and Armor Rewards (F2P)

The main scope of playing the dungeoneering minigame/skill (whatever you want to call it) - is to put your hands up on those expensive rewards, especially the pvp-oriented ones. For reference, 10 dungeoneering xp equals to 1 token. Here's a list of free-to-play item rewards I've put up.

Dungeoneering weapon and armor rewards (f2p) + level requirements;

...Magic Rewards...

Arcane pulse necklace  - (30 magic and 30 dungeoneering required) : offers + 10 magic attack bonus and increased magic damage by 5%. Does not degrade. Cost;  6'500 tokens

Arcane blast necklace  - (50 magic and dungeoneering levels required) : +12 magic attack bonus and an increased magic damage of 10%. Does not degrade. Cost; 15k tokens

Nature staff  - (53 magic, 40 attack and 40 dungeoneering required) : Attack bonuses: +7 stab, -1 slash, +28 crush, + 10 magic, + 0 range. Defence bonuses: +2 stab, +3 slash, +1 crush, +10 magic with +35 strenght bonus. When casting spells, there is a 10% chance that a nature rune will not be used. The staff costs 10k tokens and is not degradable.

Law staff  - Has the same requirements and bonuses than the nature staff. Also has a 10% chance for a law rune not to be used and costs 12k tokens.

Tome of frost  - (48 magic and dungeoneering required) : The tome of frost is wielded in the shield spot and offers a +10 magic attack bonus and a +10 magic defense bonus. It has an infinite stock of water runes which is a great feature. Costs 43k tokens required and does not degrade.

Gravite staff  - (45 magic and dungeoneering required) : Attack Bonuses; +15 in magic and crush, -1 in both slash and stab, strength +7, prayer + 0. Defence bonuses; +15 in magic and + 2, +3 and +1 in stab slash and crush. The gravite staff does an additionnal 5% magic damage. It is degradable and costs a whooping 40k tokens.

...Range rewards...

Longbow sight / becomes Maple longbow(sighted)  - (45 range and 30 dungeoneering required) : The longbow sight can be attached to a maple longbow (or magic longbow in p2p) and provides a +110 ranged attack bonus when coupled with the maple longbow! The maximum range bonus for f2p now becomes 151, or +136 for 1 defence pures. The increased range bonus could probably make the sighted longbow a good way to train range in f2p, although I haven't tested this yet. The item does not degrade and requires 10'000 tokens.

Gravite shortbow  - (45 range and 45 dungeoneering. required) : Gives a +40 range bonus, which is 11 more than a maple shortbow. The gravite shortbow IS degradable - it lasts for 10 hours and you have to pay 1 million gold for a recharge. If the firing rate is the same as the maple shortbow, then I don't think it would be worth paying the 40k tokens required.

...Melee Weapon Rewards...

Gravite rapier  - (45 attack and dungeoneering required) : Gives a + 50 stab, +9 slash attack bonus, 1 slash defence and +48 strenght bonus, which is 4 more str than the rune scimitar. The weapon takes 40k tokens to obtain and 1 million coins to recharge it for 10 hours.

Gravite longsword  - (same reqs. as gravite rapier) : +45 stab and +63 slash attack bonus, holds 3 slash and 2 crush defence. Degradable item, so you gotta pay that recharge cost.

Gravite 2h sword  - (45 attack and dungeneering required) : -4 attack bonus on slash,stab and magic, +87 crush bonus, with a whooping +90 strength bonus. It also lasts 10 hours, but if one can manage to use it as a finishing weapon then it could a whole lot more. Like other gravite swords and staffs, it costs 40'000 tokens to obtain, and 1million gp for recharge.

What I think overall,  is that most items are on the expensive side... which is a good thing! Free to play (f2p) pking has long been the main attraction in the game for most players. The f2p wilderness/pvp does not need new and overpowered weapons to ruin it all. If you want that, then I suggest you head over to pvp in p2p and see how you like it. Now about the new weapons; yes, they will hardly be worth getting for most - BUT will create some sort of variety within the wilderness and rs which can be a good thing. Take for example; for the arcane blast necklace, you will need to save up your tokens all the way to 54 dungeoneering in order to afford it, and level 64 for the gravite staff or swords. I can foresee that most of the dungeoneering weapons will be used in the +1 pvp worlds.

               If I had to choose a reward, I would probably go for the sighted maple longbow that could be of great use in the deep wilderness against main pkers that have high def (can't wait to see how accurate it will be!) or perhaps use it to train range since it's not a degradable item. My second pick would probably be a gravite 2h or longsword, though I'd probably do better just training my pure's stats up... Now what do YOU think about the dungeoneering rewards in f2p? worth it? what would you get?

Monday, April 12, 2010

Dungeoneering Skill in Runescape!

So the new Dungeoneering Skill is out! It is both for f2p and p2p players. The skill by itself does not affect your combat level, however you do have the option to train combat by fighting monsters within the game.

So what exactly is Dungeoneering? 

Dungeoneering is the latest skill in runescape, realeased on the 12th april 2010. The skill is trained in an vast area of 35 floors called Daemonheim. Players explore each level and may use other skills to clear each level by finding keys and solving puzzles. Players can enter the castle in groups of only 5 people at a time or less. Think of this skill as similar in concept to the ''dungeons and dragons'' games. While it is called a skill, it is more commonly viewed as a minigame.

How do I get to the Dungeoneering castle/Daemonheim area?
  • Either South of the Al-Karid Bank, taking a ferry from the dock
  • In the level 40 Wilderness to the east part of it
  • Take a Ring of Kinship, given by the Dungeoneering tutor

Dungeoneering Weapons and Armour

The new skill unlocks a wide area of new weapons, both f2p and p2p. Some weapons - melee mostly, require a recharge after 10 hours of combat use. The Gravite 2h sword (for f2players) looks the most promising to pures, beacause the 10 hours can account for only the time you wield it. So for a range to rune 2her for example, this could be very practical as the time you wield it is minimal, and therefore can really use it for an extended ammount of time. Other weapons include magic necklaces and staffs and a spellbook giving unlimited water runes!, as well as minor improvements.

This new skill update is gigantic for f2p! Is this new update better than if they would bring back the wilderness? perhaps not, what do you think? Anyway, the other weird thing is that the skill is caped at level 120, and not 99... So what do you think of the dungeoneering update as a whole? Who will be the first to get a 99? and then first to get 120? Cheers!

Sunday, April 11, 2010

How I Quit Runescape

It was one month ago, RuneScape had started to take a toll on my time, life and future. Was playing from morning till night. And when 10 hours of playing seem like 10 minutes, quitting runescape can be your only option. Deceived - What can I say? ... When you can't stop thinking about it even while shi**ing , or when you don't even have time to eat because of your addiction, you know something has to be done, so I sparred myself the therapy sessions and took action. This happens to me every year by the way (quitting like that). Here's my story prior to quitting rs this year...

It all began 3-4 months ago, when I was pking with my pure in a pvp world, near the grand exchange. I was f2p, you know; money comes in hardly and goes away quickly when pking, (and especially with that new drop potential rule where you get nerfed drops if you're not willing to wait 30 minutes between kills). So there was I, in grand exchange with my range to rune2h setup, trying to find my next opponent to fight, when I suddenly pass next a guy of my level. He was trying to find an opponent aswell, and with one million gp on him, he claimed he was quitting runescape after he'd die with that money on! ;I traded him and he was right, he had 1.1milion in cash! Back then, when money was worth more in rs, I / f2players could hope to gain that kind of money in a good 20-25 hours to the least. You can imagine how excited I was! He told me to put a team cape on or no fight, which I did in a rush before anyone else would get him to fight.

      When we were ready, he showed me the money one last time before stepping out of the safe zone, and off we went at each other, range pure against range pure (level 57 I think, he 56). I had a few chances to take him out, though after we both ran out of food, went to bank and back to it again for another round. But this time, it was a good streak, I did not even have the time to eat a lobster of my own that he finds himself in trouble - switched to my 2h and finished him off with an 18 (today it would have been a 180 hit). I remember it like it was yesterday; he dropped dead on the ground and there stood all the money, the beautiful money! 1.1 million cash + some items in f2p, my biggest drop to this date. He then came back from Lumbridge to see if I've gotten the money and after I've reassured him, told me one last goodbye before he quit. And I've never seen him again.

2 Months Later...  I was struggling with real life, being strangled by runescape as I told you earlier. Giving away my account to someone and tell them to change the password could have been an option aswell. But I decided to pay tribute to that one guy instead, who made my day back then. So I emptied my bank, sold everything on the grand exchange and took out 700k cash on me -all I had-, went to pk with it. After a while, I died with it, making someone incredibly happy and passed on the love that I have had gotten one day too. If you too intend to quit one day, I suggest you empty your bank, go in pvp and pass on the tradition, you will make someone happy who will in turn, probably be entitled to do the same when he quits. And the best part is that it will really want to make you quit and not return for a while.

5 Benefits of Quitting Runescape:
  • More time on your hands
  • You wake up to reality, you can explore the real world - and better graphics!
  • You can get a part time job if you go to school, and with the money earned, buy 10 times more gold or better account than you otherwise would have made sitting at home.
  • You can get a girlfriend this time, and not a gf ...(I know you know the difference!)
  • Do something real this time, make a plan for the next day, month year and more. Live life to the fullest & do something that your kids or relatives would be feel proud of you one day.
Jagex is a company like many others, they have their good and bad sides. But at the end of the day, you will see that they mind their own business, you are just a good paying customer to them. They don't care about their game either, what they care about is that the masses like their game so they can make the most money out of it in middle and long-term. If you didn't know, they already seriously considered selling gold themselves (what they call real world trading). Quit runescape today, live your life tonight! I'm still playing rs by the way, at only 2-3 hours per week; I enjoy life now.

    Tuesday, April 6, 2010

    What Type of Pure you should make in Runescape (f2p)

    In the past, pures in Runescape were rather rare, and made for killing quickly most people of their level. Nowadays they are abundant, people recognize & are aware of them, and they are mostly created for the simple scope of fighting other pures. I'll give you some different perspectives based on what I've seen and done in 5+ years of wilderness (since rs2 came out). After all, creating a new pure/pker is a big time investment, so hopefully by the end of this guide/post, you will have a better idea of what you want and not waste any more time.

    The Most Important thing to keep track of is ...

    Your combat level! I don't care if you have a range/mage hybrid, a "tank", or have a 99 combat stat; If you can't be competitive against opponents of your combat level, you won't have fun when pking so then your stats become meaningless, and a waste of time. For reference, 1 combat level = 4 defence levels or 4 hitpoints levels, or 8 prayer levels, or 7 summoning levels (for p2p)

    Before you start investing time on making a new pure, please plan things out properly and avoid levels you won't need. Check out this combat level calculator and play around with your desired stats.

    The different Types of Pures and Pkers;

    Pures with strictly only one combat classRange Pure, Strenght Pure, Magic Pure. (They are not flexible and have weaknesses)

    The Ranger Pure (1 defence, 1-43 prayer, 1-99 range) - It can put up a fight with anybody. It's small but consistent fast hits will effectively drain the food of almost anyone. In a clan, range pures will get a decent amount of kills. When solo pking, it will ''win'' most fights against other pures and mains, but can very hardly finish off enemies (unless 90+ range), and without binds either, getting kills will be hard.

    The Strenght Pure (1 defence, 1-34 prayer, 40 attack, 1-99 strenght) - In rs2, these became popular to counter range/mage pures. Overall, they do less damage per minute than range pures, but on the other hand hit high and have good chances of killing other pures by K.O. Str pures mostly fight other pures, they are inaccurate against opponents of over 20 defence. And just fighting pures in crowded areas against other pures with similar levels gets boring sometimes. In clans, they don't do too well.

    The Mage Pure (1 defence, high magic) - Magic can be devastating against full rune, and opponents who have 1-10 magic (because one's magic level acts as magic defence). In clans they usually get plenty of kills. The best magic spell in f2p to date is fire blast (level 59 magic), but I recommend to get more than that, for more accurate spells and binds. Enemies will fail spells on you more often the higher your magic is. While they dominate at lower levels (3-30 combat), they loose some firepower at higher levels, compared to other fighters

    Why Hybriding is key: All three classes of fighters have weaknesses, the secret is to combine those skills for some ownage.You do not gain combat levels when range, magic, and attack+strenght are leveled the same (you can test this out yourself on the combat calculator)

    - A range/mage pure can do some good pking (player-killing) further away from banks and safespots. Attack with range and when your opponent is starting to run, bind him. This strategy does not work very well mith melee/and binds, because you need to run the distance to your target between binds.

    - A range/meleer (range to rune2h) can use the quick rate of damage of his bow to bring his opponent's health down and finish him up with the high-hits of a 2h sword.

    - A melee/mage hybrid can switch from his sword to fireblasts when opposed to a main, or tanker.

    - Example, a hybrid @t 40 attack, 88 strength, 85 range, 85 magic, 76 hitpoints 1 defence & prayer, will be level 60 combat. For

    Not only is it more practical to have different combat classes on you, but it's also much more fun. You can go pking in If you have enough time to train one, go for all three combat classes. Stay 1 defense of course and 1 prayer (I prefer that but you can get higher) - because it requires some multitasking and frequent recharging. And by the way, do not get defence up... there is no better armor than what pures already use for hybriding.
    That's it for today, if you have any questions don't be shy - I read all comments!