Tuesday, April 6, 2010

What Type of Pure you should make in Runescape (f2p)

In the past, pures in Runescape were rather rare, and made for killing quickly most people of their level. Nowadays they are abundant, people recognize & are aware of them, and they are mostly created for the simple scope of fighting other pures. I'll give you some different perspectives based on what I've seen and done in 5+ years of wilderness (since rs2 came out). After all, creating a new pure/pker is a big time investment, so hopefully by the end of this guide/post, you will have a better idea of what you want and not waste any more time.

The Most Important thing to keep track of is ...

Your combat level! I don't care if you have a range/mage hybrid, a "tank", or have a 99 combat stat; If you can't be competitive against opponents of your combat level, you won't have fun when pking so then your stats become meaningless, and a waste of time. For reference, 1 combat level = 4 defence levels or 4 hitpoints levels, or 8 prayer levels, or 7 summoning levels (for p2p)

Before you start investing time on making a new pure, please plan things out properly and avoid levels you won't need. Check out this combat level calculator and play around with your desired stats.

The different Types of Pures and Pkers;

Pures with strictly only one combat classRange Pure, Strenght Pure, Magic Pure. (They are not flexible and have weaknesses)

The Ranger Pure (1 defence, 1-43 prayer, 1-99 range) - It can put up a fight with anybody. It's small but consistent fast hits will effectively drain the food of almost anyone. In a clan, range pures will get a decent amount of kills. When solo pking, it will ''win'' most fights against other pures and mains, but can very hardly finish off enemies (unless 90+ range), and without binds either, getting kills will be hard.

The Strenght Pure (1 defence, 1-34 prayer, 40 attack, 1-99 strenght) - In rs2, these became popular to counter range/mage pures. Overall, they do less damage per minute than range pures, but on the other hand hit high and have good chances of killing other pures by K.O. Str pures mostly fight other pures, they are inaccurate against opponents of over 20 defence. And just fighting pures in crowded areas against other pures with similar levels gets boring sometimes. In clans, they don't do too well.

The Mage Pure (1 defence, high magic) - Magic can be devastating against full rune, and opponents who have 1-10 magic (because one's magic level acts as magic defence). In clans they usually get plenty of kills. The best magic spell in f2p to date is fire blast (level 59 magic), but I recommend to get more than that, for more accurate spells and binds. Enemies will fail spells on you more often the higher your magic is. While they dominate at lower levels (3-30 combat), they loose some firepower at higher levels, compared to other fighters

Why Hybriding is key: All three classes of fighters have weaknesses, the secret is to combine those skills for some ownage.You do not gain combat levels when range, magic, and attack+strenght are leveled the same (you can test this out yourself on the combat calculator)

- A range/mage pure can do some good pking (player-killing) further away from banks and safespots. Attack with range and when your opponent is starting to run, bind him. This strategy does not work very well mith melee/and binds, because you need to run the distance to your target between binds.

- A range/meleer (range to rune2h) can use the quick rate of damage of his bow to bring his opponent's health down and finish him up with the high-hits of a 2h sword.

- A melee/mage hybrid can switch from his sword to fireblasts when opposed to a main, or tanker.

- Example, a hybrid @t 40 attack, 88 strength, 85 range, 85 magic, 76 hitpoints 1 defence & prayer, will be level 60 combat. For

Not only is it more practical to have different combat classes on you, but it's also much more fun. You can go pking in If you have enough time to train one, go for all three combat classes. Stay 1 defense of course and 1 prayer (I prefer that but you can get higher) - because it requires some multitasking and frequent recharging. And by the way, do not get defence up... there is no better armor than what pures already use for hybriding.
That's it for today, if you have any questions don't be shy - I read all comments!

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5 comments:

Anonymous said...

If you have 45 range and 45 deffence what is that called?

Anonymous said...

i think it might be called a range tank i have a range pure with no mage
at lvl 45 rng u r lvl 29 cb and boy is it gonna be very powerful at either cb 35 or 40 i would gt up prayer to 43 but waaaaaaay 2 expensive so this is an ok guide well actually compared to all the other ones this one is like epic pwnage! :P

Anonymous said...

i personally perfer the range/mage pure. the best would be 60 constitution, 85 range, 85 mage. use a wizard hat and robe, and green d'hide chaps. use teleblock if at areas far from a bank. 85 magic will certainly prove it's use then. I've had too many players just teleport out from death!

Alexander said...

Anonymous no.3, yes these must be really fun to play on. Currently my pure is at 80 range 80 mage 80 str, 40 attack, and 57 combat.

I can tell you for instance that it's often more fun to go range-mage pking in quiet areas far from a safespot rather than just stay at the grand exchange and attempt a range-2h ko.

85 range and mage must be really fun to whoever can get that at 1 def.

Anonymous said...

the best pure must have these stats:
80range
40attack
80+strength
1defence
1magic(u can get higher for teleports that doesnt affect cb level)
34+pray

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